INTERACTIVE SPACES
2013/14
BLM- Building Lifecycle Management
KIT Karlsruhe
In this studio project, the 5. Semester students had to design an interactive space, that is based on an famous architect and his architecture. Frank gehry, Zaha Hadid, Herzog & De Meuron & Tadao ando. In the first step the students had to make a free video work that reflects the way of each architect to design....
LINK: Yearbook 2014, KIT Karlsruhe
The following pictures show the students works from this 5th semester studio at the BLM - Building Lifecycle Management, KIT Karlsruhe
GERMAN VERSION:
Zentraler Begriff in der Auseinandersetzung mit Raum in der Szenografie ist die Atmosphäre. Die damit assoziierte „Umhüllung“ von etwas oder jemanden erinnert an die etymologische Begriffsbedeutung der Atmosphäre. In Gebäuden, Räumen, Theateraufführungen, Performances, Installationen spielt der Begriff der Atmosphäre eine zentrale Rolle. Licht, Sound, Video sind dabei zentrale Mittel der Darstellung. Technologien wie z.B. der 3D-Sensor Kinect, machen es inzwischen möglich den Besucher selbst zum Akteur zu machen und selber Einfluss auf Sound, Licht und Video zu nehmen. In “Interactive Spaces“ beschäftigen wir uns mit diesen Techniken, wie Klang z.B. dreidimensional im Raum gesteuert werden kann, oder Licht und Video sich durch Gesten beeinflussen lassen.
"DO THE GEHRY"
by Helen Bossmann, Pieter de Cuyper, Anabel Egner, Maximiliane Ocker, Claudia Schmidt
REFLECTION
by Maxim Gabai, Dietmar Hahn, Jeronimo Haug, Adrienne Michels, Rio Weber
ERHELLE DEINEN RAUM
by Cevriye Torun, Sophia Sillmann, Tatjana Piri, Marc Schillinger, Marc Lindenmeyer
DYNAMIC LINES
by Johanna K., Melena M. Anna P., Sahar M.D., Lisa H.
INTERACTIVE SPACES
2013/14
BLM- Building Lifecycle Management
KIT Karlsruhe
In this studio project, the 5. Semester students had to design an interactive space, that is based on an famous architect and his architecture. Frank gehry, Zaha Hadid, Herzog & De Meuron & Tadao ando. In the first step the students had to make a free video work that reflects the way of each architect to design....
LINK: Yearbook 2014, KIT Karlsruhe
The following pictures show the students works from this 5th semester studio at the BLM - Building Lifecycle Management, KIT Karlsruhe
GERMAN VERSION:
Zentraler Begriff in der Auseinandersetzung mit Raum in der Szenografie ist die Atmosphäre. Die damit assoziierte „Umhüllung“ von etwas oder jemanden erinnert an die etymologische Begriffsbedeutung der Atmosphäre. In Gebäuden, Räumen, Theateraufführungen, Performances, Installationen spielt der Begriff der Atmosphäre eine zentrale Rolle. Licht, Sound, Video sind dabei zentrale Mittel der Darstellung. Technologien wie z.B. der 3D-Sensor Kinect, machen es inzwischen möglich den Besucher selbst zum Akteur zu machen und selber Einfluss auf Sound, Licht und Video zu nehmen. In “Interactive Spaces“ beschäftigen wir uns mit diesen Techniken, wie Klang z.B. dreidimensional im Raum gesteuert werden kann, oder Licht und Video sich durch Gesten beeinflussen lassen.
"DO THE GEHRY"
by Helen Bossmann, Pieter de Cuyper, Anabel Egner, Maximiliane Ocker, Claudia Schmidt
REFLECTION
by Maxim Gabai, Dietmar Hahn, Jeronimo Haug, Adrienne Michels, Rio Weber
ERHELLE DEINEN RAUM
by Cevriye Torun, Sophia Sillmann, Tatjana Piri, Marc Schillinger, Marc Lindenmeyer
DYNAMIC LINES
by Johanna K., Melena M. Anna P., Sahar M.D., Lisa H.
HVSz is a scenography studio. Scenography works with different media to develop spatial design and immersive experiences between architecture, design and art. It's a field of collaborative work with experts from different disciplines like architecture, industrial design and audio engineers to develop projects from concept to reality. This means being familiar with various tools of visualization and storytelling, from pencil to 2D and 3D software, sound, video post production, motion- and web design, audiobooks, music programming, dubbing, synchro director, dialog book writing, sound workshops, audio engineering or djing .
Design thinking, needs analysis, social design, planning methodology are important tools in my experience as a workspace consultant and further help to clear a concepts goal.
I'll be happy to hear from you. Here is my email
HVSz is a scenography studio. Scenography works with different media to develop spatial design and immersive experiences between architecture, design and art. It's a field of collaborative work with experts from different disciplines like architecture, industrial design and audio engineers to develop projects from concept to reality. This means being familiar with various tools of visualization and storytelling, from pencil to 2D and 3D software, sound, video post production, motion- and web design, audiobooks, music programming, dubbing, synchro director, dialog book writing, sound workshops, audio engineering or djing .
Design thinking, needs analysis, social design, planning methodology are important tools in my experience as a workspace consultant and further help to clear a concepts goal.
I'll be happy to hear from you. Here is my email